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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class GhostCrafter_OnCraftingEnd_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((GhostCrafter t) => t.OnCraftingEnd());
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public static bool Prefix(GhostCrafter __instance)
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{
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// The OnCraftingEnd patch is executed when crafting is complete and the item is about to be automatically
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// picked up by the nearest player. We don't want all players to attempt to pick up the item. Instead,
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// the crafting player will intiate a lock request when pushing the craft button - OnCraftingStart().
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if (__instance.TryGetIdOrWarn(out NitroxId id) && Resolve<SimulationOwnership>().HasExclusiveLock(id))
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{
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// once an item is crafted, we no longer require an exclusive lock.
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Resolve<SimulationOwnership>().RequestSimulationLock(id, SimulationLockType.TRANSIENT);
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return true;
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}
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return false;
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}
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}
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