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using System.Reflection;
using NitroxClient.Communication.Abstract;
using NitroxClient.MonoBehaviours;
using NitroxModel.Helper;
using NitroxModel.Packets;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class GoalManager_OnCompletedGoal_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method(() => GoalManager.main.OnCompleteGoal(default, default));
public static void Prefix(string goalIdentifier, out bool __state)
{
if (!Multiplayer.Main || !Multiplayer.Main.InitialSyncCompleted)
{
__state = false;
return;
}
// Check to see if GoalManager already contains the goal.
// __state is used to store whether it was a new goal or not.
__state = !GoalManager.main.completedGoalNames.Contains(goalIdentifier);
}
public static void Postfix(string goalIdentifier, bool __state)
{
// Only send the completed goal if it is a new goal (__state==true)
// and was successfully added to the completed goals
if (__state && GoalManager.main.completedGoalNames.Contains(goalIdentifier))
{
Resolve<IPacketSender>().Send(new GoalCompleted(goalIdentifier, DayNightCycle.main.timePassedAsFloat));
}
}
}