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using System.Reflection;
using NitroxClient.GameLogic;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.Helper;
using UnityEngine;
namespace NitroxPatcher.Patches.Dynamic;
// The IncubatorActivationTerminal class is attached to the ion cube pillar near the incubator. This is what the player clicks
// power up the main incubator terminal window.
public sealed partial class IncubatorActivationTerminal_OnHandClick_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((IncubatorActivationTerminal t) => t.OnHandClick(default(GUIHand)));
public static void Prefix(IncubatorActivationTerminal __instance)
{
// The server only knows about the main incubator platform which is the direct parent
GameObject platform = __instance.transform.parent.gameObject;
if (!__instance.incubator.powered && Inventory.main.container.Contains(TechType.PrecursorIonCrystal) &&
platform.TryGetIdOrWarn(out NitroxId id))
{
IncubatorMetadata metadata = new(true, false);
Resolve<Entities>().BroadcastMetadataUpdate(id, metadata);
}
}
}