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using System.Reflection;
using NitroxClient.GameLogic;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class Inventory_Pickup_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Inventory t) => t.Pickup(default, default));
public static void Prefix()
{
Resolve<Items>().IsInventoryPickingUp = true;
}
public static void Finalizer()
{
Resolve<Items>().IsInventoryPickingUp = false;
}
}