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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxClient.MonoBehaviours;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Broadcast items being added to containers except for:
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/// - planters when they aren't subscribed to item adding
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/// </summary>
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public sealed partial class ItemsContainer_NotifyAddItem_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((ItemsContainer t) => t.NotifyAddItem(default));
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public static void Postfix(ItemsContainer __instance, InventoryItem item)
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{
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if (!Multiplayer.Main || !Multiplayer.Main.InitialSyncCompleted || item == null)
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{
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return;
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}
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// If the container is a planter (we can tell thanks to containerType) we only broadcast if the Planter has subscribed to onAddItem
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// otherwise it means that there is an "unofficial" operation which doesn't need broadcasting
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if (__instance.tr.parent && __instance.tr.parent.TryGetComponent(out Planter planter) && !planter.subscribed)
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{
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return;
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}
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Resolve<ItemContainers>().BroadcastItemAdd(item.item, __instance.tr, __instance);
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}
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}
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