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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection.Emit;
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using HarmonyLib;
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using NitroxClient.MonoBehaviours;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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using UnityEngine;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class LargeWorldEntity_UpdateCell_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((LargeWorldEntity t) => t.UpdateCell(default));
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/*
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* MODIFIED LINE:
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* streamer.cellManager.RegisterEntity(this);
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*
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* BECOMES:
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* LargeWorldEntity_UpdateCell_Patch.EntityUpdated(streamer.cellManager.RegisterEntity(this), this);
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*
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* For this we only need to take the result of RegisterEntity (which is already on the stack) and instead of removing it (pop instruction)
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* we feed it to our method
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*/
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public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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return new CodeMatcher(instructions).MatchEndForward([
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new CodeMatch(OpCodes.Ldarg_1),
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new CodeMatch(OpCodes.Ldfld),
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new CodeMatch(OpCodes.Ldarg_0),
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new CodeMatch(OpCodes.Callvirt),
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new CodeMatch(OpCodes.Pop),
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])
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.RemoveInstruction() // Remove Pop instruction
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.InsertAndAdvance([
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new CodeInstruction(OpCodes.Ldarg_0), // this
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new CodeInstruction(OpCodes.Call, Reflect.Method(() => EntityUpdated(default, default)))
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]).InstructionEnumeration();
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}
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private static void EntityUpdated(bool success, LargeWorldEntity largeWorldEntity)
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{
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// Successfully moving from one cell to another isn't interesting to us
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if (success)
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{
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return;
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}
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// The entity has left the regular loaded zone
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// NB: Very important to check for selfActive because it's false when the entity is unloaded by EntityCell.AddEntity
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if (largeWorldEntity.gameObject.activeSelf)
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{
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if (largeWorldEntity.TryGetNitroxId(out NitroxId nitroxId))
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{
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largeWorldEntity.gameObject.EnsureComponent<OutOfCellEntity>().Init(nitroxId);
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}
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}
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// Entity was added to a sleeping cell so it'll be just like it's
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else if (largeWorldEntity.TryGetComponent(out OutOfCellEntity outOfCellEntity))
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{
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Object.Destroy(outOfCellEntity);
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}
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}
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}
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