first commit

This commit is contained in:
2025-07-06 00:23:46 +02:00
commit 38f50c8819
1788 changed files with 112878 additions and 0 deletions

View File

@@ -0,0 +1,104 @@
using System.Reflection;
using NitroxClient.Communication.Abstract;
using NitroxClient.GameLogic;
using NitroxClient.GameLogic.PlayerLogic;
using NitroxClient.GameLogic.Spawning.Metadata;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.DataStructures.Util;
using NitroxModel.Helper;
using NitroxModel.Packets;
using UnityEngine;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class LiveMixin_TakeDamage_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((LiveMixin t) => t.TakeDamage(default(float), default(Vector3), default(DamageType), default(GameObject)));
public static bool Prefix(out float __state, LiveMixin __instance, GameObject dealer)
{
// Persist the previous health value
__state = __instance.health;
if (!Resolve<LiveMixinManager>().IsWhitelistedUpdateType(__instance))
{
return true; // everyone should process this locally
}
return Resolve<LiveMixinManager>().ShouldApplyNextHealthUpdate(__instance, dealer);
}
public static void Postfix(float __state, LiveMixin __instance, float originalDamage, GameObject dealer, bool __runOriginal)
{
if (!__runOriginal)
{
return;
}
// IsRemoteHealthChanging means we're replicating an action from the server and BaseCell is managed by BaseLeakManager
if (Resolve<LiveMixinManager>().IsRemoteHealthChanging || __instance.GetComponent<BaseCell>())
{
return;
}
// PvP damage is always 0 so we need to check for it before the regular case
if (HandlePvP(__instance, dealer, originalDamage))
{
return;
}
// At this point, if the victim didn't take damage, there's no point in broadcasting it
if (__state != __instance.health)
{
return;
}
BroadcastDefaultTookDamage(__instance);
}
private static bool HandlePvP(LiveMixin liveMixin, GameObject dealer, float damage)
{
if (!liveMixin.TryGetComponent(out RemotePlayerIdentifier remotePlayerIdentifier))
{
return false;
}
// Dealer must be the local player, and we need to know about the item they're holding
if (dealer != Player.mainObject || !Inventory.main.GetHeldObject())
{
return false;
}
PvPAttack.AttackType attackType;
switch (Inventory.main.GetHeldTool())
{
case HeatBlade:
attackType = PvPAttack.AttackType.HeatbladeHit;
break;
case Knife:
attackType = PvPAttack.AttackType.KnifeHit;
break;
default:
// We don't want to send non-registered attacks
return false;
}
Resolve<IPacketSender>().Send(new PvPAttack(remotePlayerIdentifier.RemotePlayer.PlayerId, damage, attackType));
return true;
}
private static void BroadcastDefaultTookDamage(LiveMixin liveMixin)
{
// Let others know if we have a lock on this entity
if (liveMixin.TryGetIdOrWarn(out NitroxId id) && Resolve<SimulationOwnership>().HasAnyLockType(id))
{
Optional<EntityMetadata> metadata = Resolve<EntityMetadataManager>().Extract(liveMixin.gameObject);
if (metadata.HasValue)
{
Resolve<Entities>().BroadcastMetadataUpdate(id, metadata.Value);
}
}
}
}