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104
NitroxPatcher/Patches/Dynamic/LiveMixin_TakeDamage_Patch.cs
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104
NitroxPatcher/Patches/Dynamic/LiveMixin_TakeDamage_Patch.cs
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using System.Reflection;
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using NitroxClient.Communication.Abstract;
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using NitroxClient.GameLogic;
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using NitroxClient.GameLogic.PlayerLogic;
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using NitroxClient.GameLogic.Spawning.Metadata;
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using NitroxModel.DataStructures;
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using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
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using NitroxModel.DataStructures.Util;
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using NitroxModel.Helper;
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using NitroxModel.Packets;
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using UnityEngine;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class LiveMixin_TakeDamage_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((LiveMixin t) => t.TakeDamage(default(float), default(Vector3), default(DamageType), default(GameObject)));
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public static bool Prefix(out float __state, LiveMixin __instance, GameObject dealer)
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{
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// Persist the previous health value
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__state = __instance.health;
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if (!Resolve<LiveMixinManager>().IsWhitelistedUpdateType(__instance))
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{
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return true; // everyone should process this locally
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}
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return Resolve<LiveMixinManager>().ShouldApplyNextHealthUpdate(__instance, dealer);
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}
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public static void Postfix(float __state, LiveMixin __instance, float originalDamage, GameObject dealer, bool __runOriginal)
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{
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if (!__runOriginal)
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{
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return;
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}
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// IsRemoteHealthChanging means we're replicating an action from the server and BaseCell is managed by BaseLeakManager
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if (Resolve<LiveMixinManager>().IsRemoteHealthChanging || __instance.GetComponent<BaseCell>())
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{
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return;
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}
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// PvP damage is always 0 so we need to check for it before the regular case
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if (HandlePvP(__instance, dealer, originalDamage))
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{
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return;
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}
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// At this point, if the victim didn't take damage, there's no point in broadcasting it
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if (__state != __instance.health)
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{
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return;
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}
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BroadcastDefaultTookDamage(__instance);
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}
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private static bool HandlePvP(LiveMixin liveMixin, GameObject dealer, float damage)
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{
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if (!liveMixin.TryGetComponent(out RemotePlayerIdentifier remotePlayerIdentifier))
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{
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return false;
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}
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// Dealer must be the local player, and we need to know about the item they're holding
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if (dealer != Player.mainObject || !Inventory.main.GetHeldObject())
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{
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return false;
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}
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PvPAttack.AttackType attackType;
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switch (Inventory.main.GetHeldTool())
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{
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case HeatBlade:
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attackType = PvPAttack.AttackType.HeatbladeHit;
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break;
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case Knife:
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attackType = PvPAttack.AttackType.KnifeHit;
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break;
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default:
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// We don't want to send non-registered attacks
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return false;
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}
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Resolve<IPacketSender>().Send(new PvPAttack(remotePlayerIdentifier.RemotePlayer.PlayerId, damage, attackType));
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return true;
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}
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private static void BroadcastDefaultTookDamage(LiveMixin liveMixin)
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{
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// Let others know if we have a lock on this entity
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if (liveMixin.TryGetIdOrWarn(out NitroxId id) && Resolve<SimulationOwnership>().HasAnyLockType(id))
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{
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Optional<EntityMetadata> metadata = Resolve<EntityMetadataManager>().Extract(liveMixin.gameObject);
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if (metadata.HasValue)
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{
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Resolve<Entities>().BroadcastMetadataUpdate(id, metadata.Value);
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}
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}
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}
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}
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