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using System.Reflection;
using NitroxClient.GameLogic.Bases;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class Pickupable_OnDestroy_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Pickupable t) => t.OnDestroy());
public static bool Prefix(Pickupable __instance)
{
// Stops Pickupable.OnDestroy from triggering the OnDestroy function if BuildingHandler is Resyncing
// this stops the IItemsContainer.RemoveItem() method from being called which broadcasts a packet in some implementations
if (BuildingHandler.Main.Resyncing)
{
__instance.isDestroyed = true;
return false;
}
return true;
}
}