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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class PilotingChair_ReleaseBy_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((PilotingChair t) => t.ReleaseBy(default(Player)));
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public static void Postfix(PilotingChair __instance)
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{
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SubRoot subRoot = __instance.GetComponentInParent<SubRoot>();
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Validate.NotNull(subRoot, "PilotingChair cannot find it's corresponding SubRoot!");
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if (subRoot.TryGetIdOrWarn(out NitroxId id))
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{
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// Request to be downgraded to a transient lock so we can still simulate the positioning.
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Resolve<SimulationOwnership>().RequestSimulationLock(id, SimulationLockType.TRANSIENT);
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Resolve<Vehicles>().BroadcastOnPilotModeChanged(__instance.subRoot.gameObject, false);
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}
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}
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}
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