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// Disabled because these patches cause certain animations to break (such as https://github.com/SubnauticaNitrox/Nitrox/issues/2287)
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// TODO: reenable after the 1.8 release and fix animations
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#if false
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using System.Reflection;
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using NitroxClient.Communication.Abstract;
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using NitroxClient.GameLogic.PlayerLogic;
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using NitroxClient.MonoBehaviours;
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using NitroxClient.MonoBehaviours.CinematicController;
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using NitroxClient.Unity.Helper;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class PlayerCinematicController_OnPlayerCinematicModeEnd_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo targetMethod = Reflect.Method((PlayerCinematicController t) => t.OnPlayerCinematicModeEnd());
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public static void Prefix(PlayerCinematicController __instance)
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{
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if (!__instance.cinematicModeActive)
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{
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return;
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}
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if (!__instance.TryGetComponentInParent(out NitroxEntity entity, true))
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{
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Log.Warn($"[{nameof(PlayerCinematicController_OnPlayerCinematicModeEnd_Patch)}] - No NitroxEntity for \"{__instance.gameObject.GetFullHierarchyPath()}\" found!");
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return;
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}
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int identifier = MultiplayerCinematicReference.GetCinematicControllerIdentifier(__instance.gameObject, entity.gameObject);
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Resolve<PlayerCinematics>().EndCinematicMode(Resolve<IMultiplayerSession>().Reservation.PlayerId, entity.Id, identifier, __instance.playerViewAnimationName);
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}
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}
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#endif
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