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using System.Reflection;
using NitroxClient.MonoBehaviours.Cyclops;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
/// <summary>
/// Setups the cyclops and the local player when it starts piloting it.
/// </summary>
public sealed partial class Player_EnterPilotingMode_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Player t) => t.EnterPilotingMode(default, default));
public static void Postfix(Player __instance)
{
if (__instance.currentSub && __instance.currentSub.TryGetComponent(out NitroxCyclops nitroxCyclops))
{
__instance.rigidBody.isKinematic = true;
nitroxCyclops.SetBroadcasting();
}
}
}