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using System.Reflection;
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using NitroxClient.MonoBehaviours;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Setups the local player when it stops piloting a cyclops
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/// </summary>
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public sealed partial class Player_ExitPilotingMode_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Player t) => t.ExitPilotingMode(default));
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public static void Postfix(Player __instance)
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{
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if (__instance.currentSub && __instance.currentSub.isCyclops && __instance.TryGetComponent(out CyclopsMotor cyclopsMotor))
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{
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__instance.transform.parent = __instance.currentSub.transform;
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cyclopsMotor.ToggleCyclopsMotor(true);
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}
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}
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}
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