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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures;
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using NitroxModel.DataStructures.Util;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Broadcast the escape pod and sub root changes of a player respawning.
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/// </summary>
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public sealed partial class Player_MovePlayerToRespawnPoint_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Player t) => t.MovePlayerToRespawnPoint());
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public static void Postfix(Player __instance)
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{
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Optional<NitroxId> currentSubId = Optional.Empty;
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if (__instance.currentSub)
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{
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currentSubId = __instance.currentSub.GetId();
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}
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Resolve<LocalPlayer>().BroadcastSubrootChange(currentSubId);
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// BroadcastEscapePodChange() is handled by EscapePod_RespawnPlayer_Patch for cross-functionality with the warpme command
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}
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}
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