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using System.Reflection;
using NitroxClient.GameLogic;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.Util;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
/// <summary>
/// Broadcast the escape pod and sub root changes of a player respawning.
/// </summary>
public sealed partial class Player_MovePlayerToRespawnPoint_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Player t) => t.MovePlayerToRespawnPoint());
public static void Postfix(Player __instance)
{
Optional<NitroxId> currentSubId = Optional.Empty;
if (__instance.currentSub)
{
currentSubId = __instance.currentSub.GetId();
}
Resolve<LocalPlayer>().BroadcastSubrootChange(currentSubId);
// BroadcastEscapePodChange() is handled by EscapePod_RespawnPlayer_Patch for cross-functionality with the warpme command
}
}