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43
NitroxPatcher/Patches/Dynamic/Player_OnKill_Patch.cs
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43
NitroxPatcher/Patches/Dynamic/Player_OnKill_Patch.cs
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Reflection.Emit;
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using HarmonyLib;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class Player_OnKill_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Player t) => t.OnKill(default(DamageType)));
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private static readonly MethodInfo SKIP_METHOD = Reflect.Method(() => GameModeUtils.IsPermadeath());
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public static IEnumerable<CodeInstruction> Transpiler(MethodBase original, IEnumerable<CodeInstruction> instructions)
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{
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List<CodeInstruction> instructionList = instructions.ToList();
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/**
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* Skips
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* if (GameModeUtils.IsPermadeath())
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* {
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* SaveLoadManager.main.ClearSlotAsync(SaveLoadManager.main.GetCurrentSlot());
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* this.EndGame();
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* return;
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* }
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*/
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for (int i = 0; i < instructionList.Count; i++)
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{
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CodeInstruction instr = instructionList[i];
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if (instr.opcode == OpCodes.Call && instr.operand.Equals(SKIP_METHOD))
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{
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CodeInstruction newInstr = new(OpCodes.Ldc_I4_0);
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newInstr.labels = instr.labels;
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yield return newInstr;
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}
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else
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{
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yield return instr;
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}
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}
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}
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}
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