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using System.Reflection;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Subnautica enables high precision physics any time the local player is in a moving cyclops and is not piloting it.
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/// We force a higher fixed timestep as long as the local player is inside of a Cyclops to avoid it stuttering.
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/// </summary>
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public sealed partial class Player_RequiresHighPrecisionPhysics_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Player t) => t.RequiresHighPrecisionPhysics());
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public static bool Prefix(Player __instance, ref bool __result)
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{
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if (__instance.currentSub && __instance.currentSub.isCyclops)
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{
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__result = true;
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return false;
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}
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return true;
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}
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}
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