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using System.Reflection;
using NitroxClient.GameLogic;
using NitroxClient.MonoBehaviours;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class Player_SetCurrentEscapePod_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Property((Player p) => p.currentEscapePod).GetSetMethod();
public static void Prefix(EscapePod value)
{
// We really want to avoid unnecessary packets giving false information
if (!Multiplayer.Main || !Multiplayer.Main.InitialSyncCompleted)
{
return;
}
Resolve<LocalPlayer>().BroadcastEscapePodChange(value.GetId());
}
}