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27
NitroxPatcher/Patches/Dynamic/Player_SetCurrentSub_Patch.cs
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27
NitroxPatcher/Patches/Dynamic/Player_SetCurrentSub_Patch.cs
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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxClient.MonoBehaviours;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class Player_SetCurrentSub_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Player t) => t.SetCurrentSub(default, default));
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public static void Prefix(Player __instance, SubRoot sub)
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{
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// We really want to avoid unnecessary packets giving false information
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if (!Multiplayer.Main || !Multiplayer.Main.InitialSyncCompleted)
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{
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return;
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}
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// When in the water of the moonpool, it can happen that you hammer change requests
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// while the sub is not changed. This will prevent that
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if (__instance.GetCurrentSub() != sub)
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{
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Resolve<LocalPlayer>().BroadcastSubrootChange(sub.GetId());
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}
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}
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}
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