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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxClient.GameLogic.PlayerLogic;
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using NitroxClient.GameLogic.Simulation;
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using NitroxClient.MonoBehaviours;
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using NitroxClient.MonoBehaviours.Gui.HUD;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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using UnityEngine;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class PropulsionCannon_GrabObject_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((PropulsionCannon t) => t.GrabObject(default(GameObject)));
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private static bool skipPrefixPatch;
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public static bool Prefix(PropulsionCannon __instance, GameObject target)
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{
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if (skipPrefixPatch)
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{
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return true;
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}
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if (!target.TryGetIdOrWarn(out NitroxId id))
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{
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return true;
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}
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if (Resolve<SimulationOwnership>().HasExclusiveLock(id))
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{
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Log.Debug($"Already have an exclusive lock on the grabbed propulsion cannon object: {id}");
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return true;
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}
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if (IsInvalidGrabTarget(target))
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{
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return false;
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}
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PropulsionGrab context = new(__instance, target);
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LockRequest<PropulsionGrab> lockRequest = new(id, SimulationLockType.EXCLUSIVE, ReceivedSimulationLockResponse, context);
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Resolve<SimulationOwnership>().RequestSimulationLock(lockRequest);
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return false;
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}
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private static void ReceivedSimulationLockResponse(NitroxId id, bool lockAquired, PropulsionGrab context)
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{
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if (lockAquired)
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{
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// In case what we grabbed wasn't a vehicle, we'll be watching it with the regular entity position broadcast system
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if (!Resolve<SimulationOwnership>().TreatVehicleEntity(id, true, SimulationLockType.EXCLUSIVE))
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{
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EntityPositionBroadcaster.WatchEntity(id);
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}
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skipPrefixPatch = true;
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context.Cannon.GrabObject(context.GrabbedObject);
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skipPrefixPatch = false;
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}
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else
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{
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context.GrabbedObject.AddComponent<DenyOwnershipHand>();
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}
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}
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/// <summary>
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/// Prevents certain entities like players from being grabbed
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/// </summary>
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private static bool IsInvalidGrabTarget(GameObject target)
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{
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return target.GetComponent<RemotePlayerIdentifier>();
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}
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}
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