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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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using UnityEngine;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class PropulsionCannon_ReleaseGrabbedObject_Patch : NitroxPatch, IDynamicPatch
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{
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public static readonly MethodInfo TARGET_METHOD = Reflect.Method((PropulsionCannon t) => t.ReleaseGrabbedObject());
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public static bool Prefix(PropulsionCannon __instance)
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{
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GameObject grabbed = __instance.grabbedObject;
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if (!grabbed)
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{
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return false;
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}
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if (grabbed.TryGetIdOrWarn(out NitroxId id))
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{
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// Request to be downgraded to a transient lock so we can still simulate the positioning.
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Resolve<SimulationOwnership>().RequestSimulationLock(id, SimulationLockType.TRANSIENT);
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}
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return true;
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}
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}
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