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using System.Reflection;
using NitroxClient.Communication.Abstract;
using NitroxClient.GameLogic;
using NitroxModel;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
using NitroxModel.Packets;
namespace NitroxPatcher.Patches.Dynamic;
/// <summary>
/// Prevents non simulating players from running locally <see cref="RangedAttackLastTarget.StartCharging"/>.
/// Broadcasts this event on the simulating player.
/// </summary>
public sealed partial class RangedAttackLastTarget_StartCharging_Patch : NitroxPatch, IDynamicPatch
{
internal static readonly MethodInfo TARGET_METHOD = Reflect.Method((RangedAttackLastTarget t) => t.StartCharging(default));
public static void Prefix(RangedAttackLastTarget __instance)
{
BroadcastRangedAttack(__instance, RangedAttackLastTargetUpdate.ActionState.CHARGING);
}
/// <summary>
/// Broadcasts a range attack CHARGING or CASTING state if the attacking creature is whitelisted, valid and if the target is valid.
/// </summary>
/// <returns>
/// true if the broadcast was done (all conditions met)
/// </returns>
public static void BroadcastRangedAttack(RangedAttackLastTarget attackBehaviour, RangedAttackLastTargetUpdate.ActionState actionState)
{
// should action be broadcasted
if (!Resolve<AI>().IsCreatureWhitelisted(attackBehaviour.creature))
{
return;
}
// Attacker object validity
if (!attackBehaviour.TryGetNitroxId(out NitroxId creatureId) || !Resolve<SimulationOwnership>().HasAnyLockType(creatureId))
{
return;
}
// Target validity
if (!attackBehaviour.currentTarget || !attackBehaviour.currentTarget.TryGetNitroxId(out NitroxId targetId))
{
return;
}
int attackTypeIndex = attackBehaviour.attackTypes.GetIndex(attackBehaviour.currentAttack);
Resolve<IPacketSender>().Send(new RangedAttackLastTargetUpdate(creatureId, targetId, attackTypeIndex, actionState));
}
}