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using System.Reflection;
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using NitroxClient.Communication.Abstract;
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using NitroxClient.GameLogic;
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using NitroxModel;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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using NitroxModel.Packets;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Prevents non simulating players from running locally <see cref="RangedAttackLastTarget.StartCharging"/>.
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/// Broadcasts this event on the simulating player.
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/// </summary>
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public sealed partial class RangedAttackLastTarget_StartCharging_Patch : NitroxPatch, IDynamicPatch
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{
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internal static readonly MethodInfo TARGET_METHOD = Reflect.Method((RangedAttackLastTarget t) => t.StartCharging(default));
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public static void Prefix(RangedAttackLastTarget __instance)
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{
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BroadcastRangedAttack(__instance, RangedAttackLastTargetUpdate.ActionState.CHARGING);
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}
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/// <summary>
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/// Broadcasts a range attack CHARGING or CASTING state if the attacking creature is whitelisted, valid and if the target is valid.
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/// </summary>
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/// <returns>
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/// true if the broadcast was done (all conditions met)
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/// </returns>
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public static void BroadcastRangedAttack(RangedAttackLastTarget attackBehaviour, RangedAttackLastTargetUpdate.ActionState actionState)
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{
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// should action be broadcasted
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if (!Resolve<AI>().IsCreatureWhitelisted(attackBehaviour.creature))
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{
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return;
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}
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// Attacker object validity
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if (!attackBehaviour.TryGetNitroxId(out NitroxId creatureId) || !Resolve<SimulationOwnership>().HasAnyLockType(creatureId))
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{
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return;
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}
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// Target validity
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if (!attackBehaviour.currentTarget || !attackBehaviour.currentTarget.TryGetNitroxId(out NitroxId targetId))
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{
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return;
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}
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int attackTypeIndex = attackBehaviour.attackTypes.GetIndex(attackBehaviour.currentAttack);
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Resolve<IPacketSender>().Send(new RangedAttackLastTargetUpdate(creatureId, targetId, attackTypeIndex, actionState));
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}
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}
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