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using System.Reflection;
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using NitroxClient.MonoBehaviours.Vehicles;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Enables vehicle's position sync when they're released from reapers
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/// </summary>
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public sealed partial class ReaperLeviathan_ReleaseVehicle_Patch : NitroxPatch, IDynamicPatch
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{
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public static readonly MethodInfo TARGET_METHOD = Reflect.Method((ReaperLeviathan t) => t.ReleaseVehicle());
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public static void Prefix(ReaperLeviathan __instance)
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{
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if (__instance.holdingVehicle && __instance.holdingVehicle.TryGetComponent(out VehicleMovementReplicator vehicleMovementReplicator))
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{
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vehicleMovementReplicator.enabled = true;
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}
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}
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}
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