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using System.Reflection;
using NitroxClient.MonoBehaviours.Vehicles;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
/// <summary>
/// Enables vehicle's position sync when they're released from reapers
/// </summary>
public sealed partial class ReaperLeviathan_ReleaseVehicle_Patch : NitroxPatch, IDynamicPatch
{
public static readonly MethodInfo TARGET_METHOD = Reflect.Method((ReaperLeviathan t) => t.ReleaseVehicle());
public static void Prefix(ReaperLeviathan __instance)
{
if (__instance.holdingVehicle && __instance.holdingVehicle.TryGetComponent(out VehicleMovementReplicator vehicleMovementReplicator))
{
vehicleMovementReplicator.enabled = true;
}
}
}