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using System.Reflection;
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using NitroxClient.GameLogic.PlayerLogic;
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using NitroxModel.Helper;
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using UnityEngine;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Registers sea dragons' attack on remote players as attacks on a player
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/// </summary>
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public sealed partial class SeaDragonAggressiveTowardsSharks_OnMeleeAttack_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((SeaDragonAggressiveTowardsSharks t) => t.OnMeleeAttack(default));
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public static bool Prefix(SeaDragonAggressiveTowardsSharks __instance, GameObject target)
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{
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if (target.GetComponent<RemotePlayerIdentifier>())
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{
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__instance.timeLastPlayerAttack = Time.time;
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return false;
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}
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return true;
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}
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}
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