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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Prevents non simulating players from running locally <see cref="SeaDragonMeleeAttack.OnTouchLeft"/>.
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/// </summary>
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public sealed partial class SeaDragonMeleeAttack_OnTouchLeft_Patch : NitroxPatch, IDynamicPatch
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{
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internal static readonly MethodInfo TARGET_METHOD = Reflect.Method((SeaDragonMeleeAttack t) => t.OnTouchLeft(default));
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public static bool Prefix(SeaDragonMeleeAttack __instance)
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{
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if (!__instance.TryGetNitroxId(out NitroxId creatureId) ||
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Resolve<SimulationOwnership>().HasAnyLockType(creatureId))
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{
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return true;
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}
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return false;
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}
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}
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