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using System.Reflection;
using NitroxClient.GameLogic;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
/// <summary>
/// Prevents non simulating players from running locally <see cref="SeaDragonMeleeAttack.OnTouchLeft"/>.
/// </summary>
public sealed partial class SeaDragonMeleeAttack_OnTouchLeft_Patch : NitroxPatch, IDynamicPatch
{
internal static readonly MethodInfo TARGET_METHOD = Reflect.Method((SeaDragonMeleeAttack t) => t.OnTouchLeft(default));
public static bool Prefix(SeaDragonMeleeAttack __instance)
{
if (!__instance.TryGetNitroxId(out NitroxId creatureId) ||
Resolve<SimulationOwnership>().HasAnyLockType(creatureId))
{
return true;
}
return false;
}
}