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using System.Reflection;
using NitroxClient.MonoBehaviours.Vehicles;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
/// <summary>
/// Enables exosuits's position sync when they're released from sea dragons
/// </summary>
public sealed partial class SeaDragon_ReleaseExosuit_Patch : NitroxPatch, IDynamicPatch
{
public static readonly MethodInfo TARGET_METHOD = Reflect.Method((SeaDragon t) => t.ReleaseExosuit());
public static void Prefix(SeaDragon __instance)
{
if (__instance.holdingExosuit && __instance.holdingExosuit.TryGetComponent(out VehicleMovementReplicator vehicleMovementReplicator))
{
vehicleMovementReplicator.enabled = true;
}
}
}