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using System.Reflection;
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using NitroxClient.Communication.Abstract;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures;
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using NitroxModel.DataStructures.Unity;
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using NitroxModel.Helper;
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using NitroxModel.Packets;
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using NitroxModel_Subnautica.DataStructures;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Prevents remote torpedos from acquiring target on their own, and broadcast the new target for simulated torpedos
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/// </summary>
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public sealed partial class SeamothTorpedo_RepeatingTargeting_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((SeamothTorpedo t) => t.RepeatingTargeting());
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public static bool Prefix(SeamothTorpedo __instance)
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{
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return !__instance.GetComponent<BulletManager.RemotePlayerBullet>();
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}
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public static void Postfix(SeamothTorpedo __instance)
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{
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// This function's last iteration is marked by SeamothTorpedo.homingTorpedo being defined
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if (__instance.GetComponent<BulletManager.RemotePlayerBullet>() || !__instance.homingTarget ||
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!__instance.TryGetNitroxId(out NitroxId bulletId) || !__instance.homingTarget.TryGetNitroxId(out NitroxId targetId))
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{
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return;
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}
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NitroxVector3 position = __instance.tr.position.ToDto();
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NitroxQuaternion rotation = __instance.tr.rotation.ToDto();
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Resolve<IPacketSender>().Send(new TorpedoTargetAcquired(bulletId, targetId, position, rotation));
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}
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}
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