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26
NitroxPatcher/Patches/Dynamic/StasisSphere_Shoot_Patch.cs
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26
NitroxPatcher/Patches/Dynamic/StasisSphere_Shoot_Patch.cs
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using System.Reflection;
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using NitroxClient.Communication.Abstract;
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using NitroxClient.GameLogic;
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using NitroxModel.Helper;
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using NitroxModel.Packets;
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using NitroxModel_Subnautica.DataStructures;
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using UnityEngine;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class StasisSphere_Shoot_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((StasisSphere t) => t.Shoot(default, default, default, default, default));
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private static ushort? LocalPlayerId => Resolve<LocalPlayer>().PlayerId;
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public static void Prefix(StasisSphere __instance, Vector3 position, Quaternion rotation, float speed, float lifeTime, float chargeNormalized)
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{
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if (__instance.GetComponent<BulletManager.RemotePlayerBullet>() || !LocalPlayerId.HasValue)
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{
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return;
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}
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Resolve<IPacketSender>().Send(new StasisSphereShot(LocalPlayerId.Value, position.ToDto(), rotation.ToDto(), speed, lifeTime, chargeNormalized));
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}
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}
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