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using System;
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using System.Reflection;
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using HarmonyLib;
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using NitroxClient.Communication.Abstract;
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using NitroxModel.Helper;
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using NitroxModel.Packets;
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namespace NitroxPatcher.Patches.Dynamic;
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/// We just want to disable all these commands on client-side and redirect them as ConsoleCommand
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/// TODO: Remove this file when we'll have the command system
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public sealed class StoryGoalCustomEventHandler_OnConsoleCommand_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD_START_STORY = Reflect.Method((StoryGoalCustomEventHandler t) => t.OnConsoleCommand_startsunbeamstoryevent());
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private static readonly MethodInfo TARGET_METHOD_GUN_AIM = Reflect.Method((StoryGoalCustomEventHandler t) => t.OnConsoleCommand_precursorgunaim());
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private static readonly MethodInfo TARGET_METHOD_COUNTDOWN = Reflect.Method((StoryGoalCustomEventHandler t) => t.OnConsoleCommand_sunbeamcountdownstart());
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public static bool PrefixStartStory()
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{
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Resolve<IPacketSender>().Send(new ServerCommand("sunbeam storystart"));
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return false;
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}
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public static bool PrefixGunAim()
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{
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Resolve<IPacketSender>().Send(new ServerCommand("sunbeam gunaim"));
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return false;
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}
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public static bool PrefixCountdown()
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{
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Resolve<IPacketSender>().Send(new ServerCommand("sunbeam countdown"));
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return false;
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}
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public override void Patch(Harmony harmony)
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{
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PatchPrefix(harmony, TARGET_METHOD_START_STORY, ((Func<bool>)PrefixStartStory).Method);
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PatchPrefix(harmony, TARGET_METHOD_COUNTDOWN, ((Func<bool>)PrefixCountdown).Method);
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PatchPrefix(harmony, TARGET_METHOD_GUN_AIM, ((Func<bool>)PrefixGunAim).Method);
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}
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}
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