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using System;
using System.Reflection;
using HarmonyLib;
using NitroxClient.Communication.Abstract;
using NitroxModel.Helper;
using NitroxModel.Packets;
namespace NitroxPatcher.Patches.Dynamic;
/// We just want to disable all these commands on client-side and redirect them as ConsoleCommand
/// TODO: Remove this file when we'll have the command system
public sealed class StoryGoalCustomEventHandler_OnConsoleCommand_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD_START_STORY = Reflect.Method((StoryGoalCustomEventHandler t) => t.OnConsoleCommand_startsunbeamstoryevent());
private static readonly MethodInfo TARGET_METHOD_GUN_AIM = Reflect.Method((StoryGoalCustomEventHandler t) => t.OnConsoleCommand_precursorgunaim());
private static readonly MethodInfo TARGET_METHOD_COUNTDOWN = Reflect.Method((StoryGoalCustomEventHandler t) => t.OnConsoleCommand_sunbeamcountdownstart());
public static bool PrefixStartStory()
{
Resolve<IPacketSender>().Send(new ServerCommand("sunbeam storystart"));
return false;
}
public static bool PrefixGunAim()
{
Resolve<IPacketSender>().Send(new ServerCommand("sunbeam gunaim"));
return false;
}
public static bool PrefixCountdown()
{
Resolve<IPacketSender>().Send(new ServerCommand("sunbeam countdown"));
return false;
}
public override void Patch(Harmony harmony)
{
PatchPrefix(harmony, TARGET_METHOD_START_STORY, ((Func<bool>)PrefixStartStory).Method);
PatchPrefix(harmony, TARGET_METHOD_COUNTDOWN, ((Func<bool>)PrefixCountdown).Method);
PatchPrefix(harmony, TARGET_METHOD_GUN_AIM, ((Func<bool>)PrefixGunAim).Method);
}
}