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33
NitroxPatcher/Patches/Dynamic/SubRoot_OnTakeDamage_Patch.cs
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33
NitroxPatcher/Patches/Dynamic/SubRoot_OnTakeDamage_Patch.cs
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using System.Reflection;
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using NitroxClient.Communication.Packets.Processors;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Hook onto <see cref="SubRoot.OnTakeDamage(DamageInfo)"/>. It'd be nice if this were the only hook needed, but both damage points and fires are created in a separate
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/// class that doesn't necessarily finish running after OnTakeDamage finishes. Since that's the case, this is used only to stop phantom damage alerts that the owner didn't register
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/// </summary>
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public sealed partial class SubRoot_OnTakeDamage_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((SubRoot t) => t.OnTakeDamage(default));
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public static bool Prefix(SubRoot __instance, DamageInfo damageInfo)
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{
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// This is a whitelisted type of damage from CyclopsDestroyedProcessor
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if (damageInfo.type == EntityDestroyedProcessor.DAMAGE_TYPE_RUN_ORIGINAL)
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{
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return true;
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}
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if (!__instance.TryGetNitroxId(out NitroxId id))
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{
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Log.Error($"[SubRoot_OnTakeDamage_Patch.Prefix()] Couldn't find an id on {__instance.gameObject.GetFullHierarchyPath()}");
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return true;
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}
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return Resolve<SimulationOwnership>().HasAnyLockType(id);
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}
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}
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