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using System.Reflection;
using NitroxClient.GameLogic.FMOD;
using NitroxModel_Subnautica.DataStructures;
using NitroxModel.GameLogic.FMOD;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class Utils_PlayFMODAsset_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method(() => Utils.PlayFMODAsset(default(FMODAsset)));
public static bool Prefix()
{
return !FMODSoundSuppressor.SuppressFMODEvents;
}
public static void Postfix(FMODAsset asset)
{
if (Resolve<FMODWhitelist>().IsWhitelisted(asset.path))
{
Resolve<FMODSystem>().SendAssetPlay(asset.path, Player.main.transform.position.ToDto(), 1f);
}
}
}