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using System.Reflection;
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using NitroxClient.Communication.Abstract;
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using NitroxClient.GameLogic;
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using NitroxModel.DataStructures;
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using NitroxModel.DataStructures.Util;
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using NitroxModel.Helper;
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using NitroxModel.Packets;
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using UnityEngine;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class VehicleDockingBay_OnTriggerEnter : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo targetMethod = Reflect.Method((VehicleDockingBay t) => t.OnTriggerEnter(default(Collider)));
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public static bool Prefix(VehicleDockingBay __instance, Collider other, ref Vehicle __state)
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{
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Vehicle vehicle = other.GetComponentInParent<Vehicle>();
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__state = __instance.interpolatingVehicle;
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Optional<NitroxId> opVehicleId = vehicle.GetId();
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return !vehicle || (opVehicleId.HasValue && Resolve<SimulationOwnership>().HasAnyLockType(opVehicleId.Value));
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}
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public static void Postfix(VehicleDockingBay __instance, ref Vehicle __state)
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{
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Vehicle interpolatingVehicle = __instance.interpolatingVehicle;
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// Only send data, when interpolatingVehicle changes to avoid multiple packages send
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if (!interpolatingVehicle || interpolatingVehicle == __state)
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{
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return;
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}
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if (__instance.gameObject.TryGetIdOrWarn(out NitroxId dockId) &&
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interpolatingVehicle.TryGetIdOrWarn(out NitroxId vehicleId) &&
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Resolve<SimulationOwnership>().HasAnyLockType(vehicleId))
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{
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Vehicles.EngagePlayerMovementSuppressor(interpolatingVehicle);
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Resolve<IPacketSender>().Send(new VehicleDocking(vehicleId, dockId, Resolve<IMultiplayerSession>().Reservation.PlayerId));
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}
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}
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}
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