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58
NitroxPatcher/Patches/Dynamic/Vehicle_OnHandClick_Patch.cs
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58
NitroxPatcher/Patches/Dynamic/Vehicle_OnHandClick_Patch.cs
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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxClient.GameLogic.Simulation;
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using NitroxClient.MonoBehaviours.Gui.HUD;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class Vehicle_OnHandClick_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Vehicle t) => t.OnHandClick(default(GUIHand)));
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private static bool skipPrefix;
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public static bool Prefix(Vehicle __instance, GUIHand hand)
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{
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if (skipPrefix)
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{
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return true;
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}
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if (!__instance.TryGetIdOrWarn(out NitroxId id))
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{
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return true;
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}
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if (Resolve<SimulationOwnership>().HasExclusiveLock(id))
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{
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Log.Debug($"Already have an exclusive lock on the vehicle: {id}");
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return true;
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}
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HandInteraction<Vehicle> context = new(__instance, hand);
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LockRequest<HandInteraction<Vehicle>> lockRequest = new(id, SimulationLockType.EXCLUSIVE, ReceivedSimulationLockResponse, context);
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Resolve<SimulationOwnership>().RequestSimulationLock(lockRequest);
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return false;
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}
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private static void ReceivedSimulationLockResponse(NitroxId id, bool lockAquired, HandInteraction<Vehicle> context)
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{
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Vehicle vehicle = context.Target;
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if (lockAquired)
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{
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skipPrefix = true;
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vehicle.OnHandClick(context.GuiHand);
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skipPrefix = false;
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}
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else
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{
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vehicle.gameObject.AddComponent<DenyOwnershipHand>();
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vehicle.isValidHandTarget = false;
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}
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}
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}
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