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using System.Reflection;
using NitroxClient.GameLogic;
using NitroxClient.GameLogic.PlayerLogic;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class Vehicle_OnKill_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Vehicle t) => t.OnKill());
public static void Prefix(Vehicle __instance)
{
if (__instance.TryGetIdOrWarn(out NitroxId id) && Resolve<SimulationOwnership>().HasExclusiveLock(id))
{
Resolve<SimulationOwnership>().StopSimulatingEntity(id);
Resolve<Vehicles>().BroadcastDestroyedVehicle(id);
}
foreach (RemotePlayerIdentifier identifier in __instance.GetComponentsInChildren<RemotePlayerIdentifier>(true))
{
identifier.RemotePlayer.ResetStates();
}
}
}