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25
NitroxPatcher/Patches/Dynamic/Vehicle_OnKill_Patch.cs
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25
NitroxPatcher/Patches/Dynamic/Vehicle_OnKill_Patch.cs
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using System.Reflection;
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using NitroxClient.GameLogic;
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using NitroxClient.GameLogic.PlayerLogic;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class Vehicle_OnKill_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Vehicle t) => t.OnKill());
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public static void Prefix(Vehicle __instance)
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{
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if (__instance.TryGetIdOrWarn(out NitroxId id) && Resolve<SimulationOwnership>().HasExclusiveLock(id))
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{
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Resolve<SimulationOwnership>().StopSimulatingEntity(id);
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Resolve<Vehicles>().BroadcastDestroyedVehicle(id);
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}
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foreach (RemotePlayerIdentifier identifier in __instance.GetComponentsInChildren<RemotePlayerIdentifier>(true))
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{
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identifier.RemotePlayer.ResetStates();
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}
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}
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}
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