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2025-07-06 00:23:46 +02:00
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using System.Reflection;
using NitroxClient.GameLogic;
using NitroxClient.MonoBehaviours;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
public sealed partial class Vehicle_OnPilotModeEnd_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Vehicle t) => t.OnPilotModeEnd());
public static void Prefix(Vehicle __instance)
{
Resolve<Vehicles>().BroadcastOnPilotModeChanged(__instance.gameObject, false);
// Fixes instances of vehicles stuck on nothing by forcing the workaround (let another player enter and leave the vehicle)
if (__instance.TryGetComponent(out MultiplayerVehicleControl mvc))
{
mvc.Exit();
}
if (__instance.TryGetIdOrWarn(out NitroxId id))
{
Resolve<SimulationOwnership>().RequestSimulationLock(id, SimulationLockType.TRANSIENT);
}
}
}