first commit

This commit is contained in:
2025-07-06 00:23:46 +02:00
commit 38f50c8819
1788 changed files with 112878 additions and 0 deletions

View File

@@ -0,0 +1,64 @@
using System.Reflection;
using NitroxClient.GameLogic.Bases;
using NitroxClient.GameLogic.Spawning.Bases;
using NitroxClient.GameLogic.Spawning.Metadata;
using NitroxClient.Helpers;
using NitroxClient.MonoBehaviours;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
using static NitroxClient.GameLogic.Bases.BuildingHandler;
namespace NitroxPatcher.Patches.Dynamic;
/// <summary>
/// Transfers the NitroxEntity to the new main module when two WaterParks are merged.
/// </summary>
public sealed partial class WaterPark_TransferValue_Patch : NitroxPatch, IDynamicPatch
{
public static readonly MethodInfo TARGET_METHOD = Reflect.Method(() => WaterPark.TransferValue(default, default));
private static TemporaryBuildData Temp => BuildingHandler.Main.Temp;
public static void Prefix(WaterPark srcWaterPark, WaterPark dstWaterPark)
{
if (!srcWaterPark.TryGetNitroxId(out NitroxId sourceId))
{
return;
}
// Happens when you regroup a bottom waterpark and an upper waterpark by a middle waterpark
// The waterpark pieces are merged into the bottom one
if (dstWaterPark.TryGetNitroxId(out NitroxId destinationId))
{
Log.Debug($"Changed id when transferring value, from {sourceId} to {destinationId}");
Temp.ChildrenTransfer = (sourceId, destinationId);
return;
}
// Happens when you destroy the bottom piece of a waterpark higher than 1
if (dstWaterPark.height == 0)
{
NitroxId newId = Temp.NewWaterPark?.Id ?? new();
Log.Debug($"Changed id when transferring value, from nothing to {newId} [source: {sourceId}]");
NitroxEntity.SetNewId(dstWaterPark.gameObject, newId);
BuildingPostSpawner.SetupWaterPark(dstWaterPark, newId);
if (Temp.NewWaterPark == null)
{
Temp.NewWaterPark = InteriorPieceEntitySpawner.From(dstWaterPark, Resolve<EntityMetadataManager>());
Temp.Transfer = true;
}
return;
}
// Happens when you place a piece at the bottom of a waterpark
// We simply take the existing water park entity to avoid unnecessary actions
// its BaseFace will be updated with updatedChildren field in UpdateBase packet
NitroxEntity.SetNewId(dstWaterPark.gameObject, sourceId);
BuildingPostSpawner.SetupWaterPark(dstWaterPark, sourceId);
// This is a little "cheat" on our own system because it means that we're cleaning any planter entity
// because plants aren't transferred during this operation so we need the server to understand it
// see BuildingManager.UpdateBase how ChildrenTransfer works to understand better
Temp.ChildrenTransfer = (sourceId, sourceId);
}
}