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85
NitroxPatcher/Patches/Dynamic/Welder_Weld_Patch.cs
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85
NitroxPatcher/Patches/Dynamic/Welder_Weld_Patch.cs
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection.Emit;
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using HarmonyLib;
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using NitroxClient.GameLogic;
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using NitroxModel.Core;
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using NitroxModel.DataStructures;
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using NitroxModel.Helper;
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namespace NitroxPatcher.Patches.Dynamic;
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public sealed partial class Welder_Weld_Patch : NitroxPatch, IDynamicPatch
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{
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private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Welder t) => t.Weld());
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private static readonly OpCode INJECTION_OPCODE = OpCodes.Call;
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private static readonly object INJECTION_OPERAND = Reflect.Method(() => AddHealthOverride(default(LiveMixin), default(float), default(Welder)));
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private static readonly OpCode SWAP_INSTRUCTION_OPCODE = OpCodes.Callvirt;
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private static readonly MethodInfo SWAP_INSTRUCTION_OPERAND = Reflect.Method((LiveMixin t) => t.AddHealth(default(float)));
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private static readonly Welder RESPONSE_WELDER = null;
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public static bool Prefix()
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{
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return RESPONSE_WELDER == null;
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}
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public static IEnumerable<CodeInstruction> Transpiler(MethodBase original, IEnumerable<CodeInstruction> instructions)
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{
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Validate.NotNull(INJECTION_OPERAND);
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foreach (CodeInstruction instruction in instructions)
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{
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if (instruction.opcode.Equals(SWAP_INSTRUCTION_OPCODE) && instruction.operand.Equals(SWAP_INSTRUCTION_OPERAND))
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{
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/*
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* Swap
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* this.activeWeldTarget.AddHealth(this.healthPerWeld)
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* with
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* AddHealthOverride(Welder welder, float addHealth)
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*/
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yield return new CodeInstruction(OpCodes.Ldarg_0, null);
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yield return new CodeInstruction(INJECTION_OPCODE, INJECTION_OPERAND);
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}
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else
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{
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yield return instruction;
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}
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}
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}
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public static float AddHealthOverride(LiveMixin live, float addHealth, Welder welder)
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{
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float result = 0f;
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if ((live.IsAlive() || live.canResurrect) && live.health < live.maxHealth)
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{
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float num = live.health;
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float newHealth = Math.Min(live.health + addHealth, live.maxHealth);
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result = newHealth - num;
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// For now, we only control the LiveMixin for vehicles (not even repair nodes at a cyclops)
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// If we change that, this if should be removed!
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Vehicle vehicle = live.GetComponent<Vehicle>();
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if (vehicle && live.TryGetIdOrWarn(out NitroxId id))
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{
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if (Resolve<SimulationOwnership>().HasAnyLockType(id))
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{
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result = live.AddHealth(addHealth);
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}
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else
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{
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// Another player simulates this entity. Send the weld info
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Log.Debug($"Broadcast weld action for {id}");
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NitroxServiceLocator.LocateService<LocalPlayer>().BroadcastWeld(id, addHealth);
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}
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}
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else
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{
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result = live.AddHealth(addHealth);
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}
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}
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return result;
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}
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}
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