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using System.Collections.Generic;
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using System.Reflection;
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using HarmonyLib;
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using NitroxClient.GameLogic;
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using NitroxModel.Helper;
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using NitroxPatcher.PatternMatching;
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using UnityEngine;
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using static System.Reflection.Emit.OpCodes;
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namespace NitroxPatcher.Patches.Dynamic;
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/// <summary>
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/// Prevent uSkyManager from "freezing" the clouds when FreezeTime is active (game paused).
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/// Also sets skybox's rotation depending on the real server time.
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/// </summary>
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public sealed partial class uSkyManager_SetVaryingMaterialProperties_Patch : NitroxPatch, IDynamicPatch
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{
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public static readonly MethodInfo TARGET_METHOD = Reflect.Method((uSkyManager t) => t.SetVaryingMaterialProperties(default));
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/// <summary>
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/// This pattern detects the <see cref="UnityEngine.Time.time" /> property in the following line
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/// and replaces the property call target to <see cref="CurrentTime" />:
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/// <code>Quaternion q = Quaternion.AngleAxis(cloudsRotateSpeed * Time.time, Vector3.up);</code>
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/// </summary>
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public static readonly InstructionsPattern ModifyInstructionPattern = new()
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{
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Ldarg_0,
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Ldfld,
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{ Reflect.Property(() => Time.time).GetMethod, "Modify" },
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Mul
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};
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/// <summary>
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/// Intermediate time property to simplify the dependency resolving for the transpiler.
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/// </summary>
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private static double CurrentTime => Resolve<TimeManager>().CurrentTime;
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/// <summary>
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/// Replaces Time.time call to Time.realtimeSinceStartup so that it doesn't take Time.timeScale into account
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/// </summary>
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public static IEnumerable<CodeInstruction> Transpiler(MethodBase original, IEnumerable<CodeInstruction> instructions) => instructions
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.ChangeAtMarker(ModifyInstructionPattern, "Modify", instruction => instruction.operand = Reflect.Property(() => CurrentTime).GetMethod);
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}
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