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using System;
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using System.Reflection;
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using UnityEngine;
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namespace NitroxPatcher.Patches.Persistent;
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/// <summary>
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/// Makes sure that Coroutine aren't fully blocked once they encounter an Exception
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/// </summary>
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public sealed partial class UnityEngine_SetupCoroutine_Patch : NitroxPatch, IPersistentPatch
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{
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// UnityEngine DLLs aren't publicized so we can't access this class as done in other patches
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public static readonly MethodInfo TARGET_METHOD = Assembly.GetAssembly(typeof(GameObject))
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.GetType("UnityEngine.SetupCoroutine")
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.GetMethod("InvokeMoveNext", BindingFlags.Public | BindingFlags.Static);
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public static Exception Finalizer(Exception __exception)
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{
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if (__exception != null)
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{
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Log.Error(__exception);
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}
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return null;
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}
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}
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