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using NitroxModel.DataStructures.GameLogic;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
using NitroxServer.GameLogic.Entities;
namespace NitroxServer.Communication.Packets.Processors;
public class EntityMetadataUpdateProcessor : AuthenticatedPacketProcessor<EntityMetadataUpdate>
{
private readonly PlayerManager playerManager;
private readonly EntityRegistry entityRegistry;
public EntityMetadataUpdateProcessor(PlayerManager playerManager, EntityRegistry entityRegistry)
{
this.playerManager = playerManager;
this.entityRegistry = entityRegistry;
}
public override void Process(EntityMetadataUpdate packet, Player sendingPlayer)
{
if (!entityRegistry.TryGetEntityById(packet.Id, out Entity entity))
{
Log.Error($"Entity metadata {packet.NewValue.GetType()} updated on an entity unknown to the server {packet.Id}");
return;
}
if (TryProcessMetadata(sendingPlayer, entity, packet.NewValue))
{
entity.Metadata = packet.NewValue;
SendUpdateToVisiblePlayers(packet, sendingPlayer, entity);
}
}
private void SendUpdateToVisiblePlayers(EntityMetadataUpdate packet, Player sendingPlayer, Entity entity)
{
foreach (Player player in playerManager.GetConnectedPlayers())
{
bool updateVisibleToPlayer = player.CanSee(entity);
// Always sync container/storage metadata to all visible players
bool isContainerMetadata = IsContainerRelatedMetadata(packet.NewValue);
if (player != sendingPlayer && (updateVisibleToPlayer || isContainerMetadata))
{
player.SendPacket(packet);
}
}
}
private bool IsContainerRelatedMetadata(EntityMetadata metadata)
{
// Check if metadata is related to containers/storage
return metadata.GetType().Name.Contains("Container") ||
metadata.GetType().Name.Contains("Storage") ||
metadata.GetType().Name.Contains("Inventory");
}
private bool TryProcessMetadata(Player sendingPlayer, Entity entity, EntityMetadata metadata)
{
return metadata switch
{
PlayerMetadata playerMetadata => ProcessPlayerMetadata(sendingPlayer, entity, playerMetadata),
// Always allow container/storage metadata updates for proper sync
_ when IsContainerRelatedMetadata(metadata) => true,
// Allow metadata updates from any player by default
_ => true
};
}
private bool ProcessPlayerMetadata(Player sendingPlayer, Entity entity, PlayerMetadata metadata)
{
if (sendingPlayer.GameObjectId == entity.Id)
{
sendingPlayer.EquippedItems.Clear();
foreach (PlayerMetadata.EquippedItem item in metadata.EquippedItems)
{
sendingPlayer.EquippedItems.Add(item.Slot, item.Id);
}
return true;
}
Log.WarnOnce($"Player {sendingPlayer.Name} tried updating metadata of another player's entity {entity.Id}");
return false;
}
}