first commit
This commit is contained in:
@@ -0,0 +1,59 @@
|
||||
using NitroxModel.DataStructures;
|
||||
using NitroxModel.DataStructures.GameLogic;
|
||||
using NitroxModel.DataStructures.GameLogic.Entities;
|
||||
using NitroxModel.Packets;
|
||||
using NitroxServer.Communication.Packets.Processors.Abstract;
|
||||
using NitroxServer.GameLogic;
|
||||
using NitroxServer.GameLogic.Entities;
|
||||
|
||||
namespace NitroxServer.Communication.Packets.Processors
|
||||
{
|
||||
class EntitySpawnedByClientProcessor : AuthenticatedPacketProcessor<EntitySpawnedByClient>
|
||||
{
|
||||
private readonly PlayerManager playerManager;
|
||||
private readonly EntityRegistry entityRegistry;
|
||||
private readonly WorldEntityManager worldEntityManager;
|
||||
private readonly EntitySimulation entitySimulation;
|
||||
|
||||
public EntitySpawnedByClientProcessor(PlayerManager playerManager, EntityRegistry entityRegistry, WorldEntityManager worldEntityManager, EntitySimulation entitySimulation)
|
||||
{
|
||||
this.playerManager = playerManager;
|
||||
this.entityRegistry = entityRegistry;
|
||||
this.worldEntityManager = worldEntityManager;
|
||||
this.entitySimulation = entitySimulation;
|
||||
}
|
||||
|
||||
public override void Process(EntitySpawnedByClient packet, Player playerWhoSpawned)
|
||||
{
|
||||
Entity entity = packet.Entity;
|
||||
|
||||
// If the entity already exists in the registry, it is fine to update. This is a normal case as the player
|
||||
// may have an item in their inventory (that the registry knows about) then wants to spawn it into the world.
|
||||
entityRegistry.AddOrUpdate(entity);
|
||||
|
||||
SimulatedEntity simulatedEntity = null;
|
||||
if (entity is WorldEntity worldEntity)
|
||||
{
|
||||
worldEntityManager.TrackEntityInTheWorld(worldEntity);
|
||||
|
||||
if (packet.RequireSimulation)
|
||||
{
|
||||
simulatedEntity = entitySimulation.AssignNewEntityToPlayer(entity, playerWhoSpawned);
|
||||
|
||||
SimulationOwnershipChange ownershipChangePacket = new SimulationOwnershipChange(simulatedEntity);
|
||||
playerManager.SendPacketToAllPlayers(ownershipChangePacket);
|
||||
}
|
||||
}
|
||||
|
||||
SpawnEntities spawnEntities = new(entity, simulatedEntity, packet.RequireRespawn);
|
||||
foreach (Player player in playerManager.GetConnectedPlayers())
|
||||
{
|
||||
bool isOtherPlayer = player != playerWhoSpawned;
|
||||
if (isOtherPlayer && player.CanSee(entity))
|
||||
{
|
||||
player.SendPacket(spawnEntities);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user