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using NitroxModel.MultiplayerSession;
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using NitroxModel.Packets;
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using NitroxServer.Communication.Packets.Processors.Abstract;
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using NitroxServer.GameLogic;
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namespace NitroxServer.Communication.Packets.Processors
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{
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public class MultiplayerSessionReservationRequestProcessor : UnauthenticatedPacketProcessor<MultiplayerSessionReservationRequest>
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{
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private readonly PlayerManager playerManager;
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public MultiplayerSessionReservationRequestProcessor(PlayerManager playerManager)
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{
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this.playerManager = playerManager;
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}
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public override void Process(MultiplayerSessionReservationRequest packet, INitroxConnection connection)
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{
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Log.Info($"Processing reservation request from {packet.AuthenticationContext.Username}");
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string correlationId = packet.CorrelationId;
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PlayerSettings playerSettings = packet.PlayerSettings;
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AuthenticationContext authenticationContext = packet.AuthenticationContext;
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MultiplayerSessionReservation reservation = playerManager.ReservePlayerContext(
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connection,
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playerSettings,
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authenticationContext,
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correlationId);
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Log.Info($"Reservation processed successfully: Username: {packet.AuthenticationContext.Username} - {reservation}");
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connection.SendPacket(reservation);
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}
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}
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}
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