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using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.DataStructures.GameLogic.Entities;
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using NitroxModel.DataStructures.Util;
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using NitroxModel.Packets;
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using NitroxServer.Communication.Packets.Processors.Abstract;
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using NitroxServer.GameLogic;
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using NitroxServer.GameLogic.Entities;
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namespace NitroxServer.Communication.Packets.Processors
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{
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class PlayerMovementProcessor : AuthenticatedPacketProcessor<PlayerMovement>
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{
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private readonly PlayerManager playerManager;
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private readonly EntityRegistry entityRegistry;
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public PlayerMovementProcessor(PlayerManager playerManager, EntityRegistry entityRegistry)
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{
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this.playerManager = playerManager;
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this.entityRegistry = entityRegistry;
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}
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public override void Process(PlayerMovement packet, Player player)
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{
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Optional<PlayerWorldEntity> playerEntity = entityRegistry.GetEntityById<PlayerWorldEntity>(player.PlayerContext.PlayerNitroxId);
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if (playerEntity.HasValue)
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{
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playerEntity.Value.Transform.Position = packet.Position;
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playerEntity.Value.Transform.Rotation = packet.BodyRotation;
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}
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player.Position = packet.Position;
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player.Rotation = packet.BodyRotation;
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playerManager.SendPacketToOtherPlayers(packet, player);
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}
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}
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}
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