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using NitroxModel.Packets;
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using NitroxServer.Communication.Packets.Processors.Abstract;
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using NitroxServer.GameLogic;
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namespace NitroxServer.Communication.Packets.Processors
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{
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public class PlayerSyncFinishedProcessor : AuthenticatedPacketProcessor<PlayerSyncFinished>
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{
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private readonly PlayerManager playerManager;
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public PlayerSyncFinishedProcessor(PlayerManager playerManager)
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{
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this.playerManager = playerManager;
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}
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public override void Process(PlayerSyncFinished packet, Player player)
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{
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// If this is the first player connecting we need to restart time at this exact moment
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if (playerManager.GetConnectedPlayers().Count == 1)
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{
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Server.Instance.ResumeServer();
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}
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playerManager.FinishProcessingReservation(player);
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}
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}
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}
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