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using System.Collections.Generic;
using NitroxModel.DataStructures;
using NitroxModel.DataStructures.GameLogic;
using NitroxModel.Packets;
using NitroxServer.Communication.Packets.Processors.Abstract;
using NitroxServer.GameLogic;
using NitroxServer.GameLogic.Entities;
namespace NitroxServer.Communication.Packets.Processors;
public class PlayerUnseeOutOfCellEntityProcessor : AuthenticatedPacketProcessor<PlayerUnseeOutOfCellEntity>
{
private readonly SimulationOwnershipData simulationOwnershipData;
private readonly PlayerManager playerManager;
private readonly EntitySimulation entitySimulation;
private readonly EntityRegistry entityRegistry;
public PlayerUnseeOutOfCellEntityProcessor(SimulationOwnershipData simulationOwnershipData, PlayerManager playerManager, EntitySimulation entitySimulation, EntityRegistry entityRegistry)
{
this.simulationOwnershipData = simulationOwnershipData;
this.playerManager = playerManager;
this.entitySimulation = entitySimulation;
this.entityRegistry = entityRegistry;
}
public override void Process(PlayerUnseeOutOfCellEntity packet, Player player)
{
// Most of this packet's utility is in the below Remove
if (!player.OutOfCellVisibleEntities.Remove(packet.EntityId) ||
!entityRegistry.TryGetEntityById(packet.EntityId, out Entity entity))
{
return;
}
// If player can still see the entity even after removing it from the OutOfCellVisibleEntities, then we don't need to change anything
if (player.CanSee(entity))
{
return;
}
// If the player doesn't own the entity's simulation then we don't need to do anything
if (!simulationOwnershipData.RevokeIfOwner(packet.EntityId, player))
{
return;
}
List<Player> otherPlayers = playerManager.GetConnectedPlayersExcept(player);
if (entitySimulation.TryAssignEntityToPlayers(otherPlayers, entity, out SimulatedEntity simulatedEntity))
{
entitySimulation.BroadcastSimulationChanges([simulatedEntity]);
}
else
{
// No player has taken simulation on the entity
playerManager.SendPacketToAllPlayers(new DropSimulationOwnership(packet.EntityId));
}
}
}