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using System.Collections.Generic;
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using NitroxModel.DataStructures;
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using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.Packets;
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using NitroxServer.Communication.Packets.Processors.Abstract;
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using NitroxServer.GameLogic;
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using NitroxServer.GameLogic.Entities;
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namespace NitroxServer.Communication.Packets.Processors;
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public class PlayerUnseeOutOfCellEntityProcessor : AuthenticatedPacketProcessor<PlayerUnseeOutOfCellEntity>
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{
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private readonly SimulationOwnershipData simulationOwnershipData;
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private readonly PlayerManager playerManager;
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private readonly EntitySimulation entitySimulation;
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private readonly EntityRegistry entityRegistry;
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public PlayerUnseeOutOfCellEntityProcessor(SimulationOwnershipData simulationOwnershipData, PlayerManager playerManager, EntitySimulation entitySimulation, EntityRegistry entityRegistry)
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{
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this.simulationOwnershipData = simulationOwnershipData;
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this.playerManager = playerManager;
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this.entitySimulation = entitySimulation;
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this.entityRegistry = entityRegistry;
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}
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public override void Process(PlayerUnseeOutOfCellEntity packet, Player player)
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{
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// Most of this packet's utility is in the below Remove
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if (!player.OutOfCellVisibleEntities.Remove(packet.EntityId) ||
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!entityRegistry.TryGetEntityById(packet.EntityId, out Entity entity))
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{
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return;
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}
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// If player can still see the entity even after removing it from the OutOfCellVisibleEntities, then we don't need to change anything
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if (player.CanSee(entity))
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{
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return;
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}
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// If the player doesn't own the entity's simulation then we don't need to do anything
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if (!simulationOwnershipData.RevokeIfOwner(packet.EntityId, player))
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{
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return;
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}
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List<Player> otherPlayers = playerManager.GetConnectedPlayersExcept(player);
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if (entitySimulation.TryAssignEntityToPlayers(otherPlayers, entity, out SimulatedEntity simulatedEntity))
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{
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entitySimulation.BroadcastSimulationChanges([simulatedEntity]);
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}
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else
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{
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// No player has taken simulation on the entity
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playerManager.SendPacketToAllPlayers(new DropSimulationOwnership(packet.EntityId));
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}
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}
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}
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