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using NitroxModel.Packets;
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using NitroxServer.Communication.Packets.Processors.Abstract;
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using NitroxServer.GameLogic;
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using NitroxServer.GameLogic.Unlockables;
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namespace NitroxServer.Communication.Packets.Processors;
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public class StoryGoalExecutedProcessor : AuthenticatedPacketProcessor<StoryGoalExecuted>
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{
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private readonly PlayerManager playerManager;
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private readonly StoryGoalData storyGoalData;
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private readonly ScheduleKeeper scheduleKeeper;
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private readonly PDAStateData pdaStateData;
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public StoryGoalExecutedProcessor(PlayerManager playerManager, StoryGoalData storyGoalData, ScheduleKeeper scheduleKeeper, PDAStateData pdaStateData)
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{
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this.playerManager = playerManager;
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this.storyGoalData = storyGoalData;
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this.scheduleKeeper = scheduleKeeper;
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this.pdaStateData = pdaStateData;
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}
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public override void Process(StoryGoalExecuted packet, Player player)
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{
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Log.Debug($"Processing StoryGoalExecuted: {packet}");
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// The switch is structure is similar to StoryGoal.Execute()
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bool added = storyGoalData.CompletedGoals.Add(packet.Key);
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switch (packet.Type)
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{
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case StoryGoalExecuted.EventType.RADIO:
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if (added)
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{
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storyGoalData.RadioQueue.Enqueue(packet.Key);
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}
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break;
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case StoryGoalExecuted.EventType.PDA:
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if (packet.Timestamp.HasValue)
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{
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pdaStateData.AddPDALogEntry(new(packet.Key, packet.Timestamp.Value));
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}
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break;
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}
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scheduleKeeper.UnScheduleGoal(packet.Key);
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playerManager.SendPacketToOtherPlayers(packet, player);
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}
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}
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