first commit
This commit is contained in:
@@ -0,0 +1,63 @@
|
||||
using NitroxModel.DataStructures.GameLogic.Entities;
|
||||
using NitroxModel.DataStructures.Unity;
|
||||
using NitroxModel.Packets;
|
||||
using NitroxServer.Communication.Packets.Processors.Abstract;
|
||||
using NitroxServer.GameLogic;
|
||||
using NitroxServer.GameLogic.Entities;
|
||||
|
||||
namespace NitroxServer.Communication.Packets.Processors;
|
||||
|
||||
public class VehicleMovementsPacketProcessor : AuthenticatedPacketProcessor<VehicleMovements>
|
||||
{
|
||||
private static readonly NitroxVector3 CyclopsSteeringWheelRelativePosition = new(-0.05f, 0.97f, -23.54f);
|
||||
|
||||
private readonly PlayerManager playerManager;
|
||||
private readonly EntityRegistry entityRegistry;
|
||||
private readonly SimulationOwnershipData simulationOwnershipData;
|
||||
|
||||
public VehicleMovementsPacketProcessor(PlayerManager playerManager, EntityRegistry entityRegistry, SimulationOwnershipData simulationOwnershipData)
|
||||
{
|
||||
this.playerManager = playerManager;
|
||||
this.entityRegistry = entityRegistry;
|
||||
this.simulationOwnershipData = simulationOwnershipData;
|
||||
}
|
||||
|
||||
public override void Process(VehicleMovements packet, Player player)
|
||||
{
|
||||
for (int i = packet.Data.Count - 1; i >= 0; i--)
|
||||
{
|
||||
MovementData movementData = packet.Data[i];
|
||||
if (simulationOwnershipData.GetPlayerForLock(movementData.Id) != player)
|
||||
{
|
||||
Log.WarnOnce($"Player {player.Name} tried updating {movementData.Id}'s position but they don't have the lock on it");
|
||||
// TODO: In the future, add "packet.Data.RemoveAt(i);" and "continue;" to prevent those abnormal situations
|
||||
}
|
||||
|
||||
if (entityRegistry.TryGetEntityById(movementData.Id, out WorldEntity worldEntity))
|
||||
{
|
||||
worldEntity.Transform.Position = movementData.Position;
|
||||
worldEntity.Transform.Rotation = movementData.Rotation;
|
||||
|
||||
if (movementData is DrivenVehicleMovementData)
|
||||
{
|
||||
// Cyclops' driving wheel is at a known position so we need to adapt the position of the player accordingly
|
||||
if (worldEntity.TechType.Name.Equals("Cyclops"))
|
||||
{
|
||||
player.Entity.Transform.LocalPosition = CyclopsSteeringWheelRelativePosition;
|
||||
player.Position = player.Entity.Transform.Position;
|
||||
}
|
||||
else
|
||||
{
|
||||
player.Position = movementData.Position;
|
||||
player.Rotation = movementData.Rotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (packet.Data.Count > 0)
|
||||
{
|
||||
playerManager.SendPacketToOtherPlayers(packet, player);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user