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using NitroxModel.Packets;
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using NitroxServer.Communication.Packets.Processors.Abstract;
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using NitroxServer.GameLogic;
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namespace NitroxServer.Communication.Packets.Processors
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{
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class WeldActionProcessor : AuthenticatedPacketProcessor<WeldAction>
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{
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private readonly SimulationOwnershipData simulationOwnershipData;
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public WeldActionProcessor(SimulationOwnershipData simulationOwnershipData)
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{
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this.simulationOwnershipData = simulationOwnershipData;
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}
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public override void Process(WeldAction packet, Player player)
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{
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Player simulatingPlayer = simulationOwnershipData.GetPlayerForLock(packet.Id);
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if (simulatingPlayer != null)
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{
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Log.Debug($"Send WeldAction to simulating player {simulatingPlayer.Name} for entity {packet.Id}");
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simulatingPlayer.SendPacket(packet);
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}
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}
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}
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}
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