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37
NitroxServer/ConsoleCommands/DebugStartMapCommand.cs
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37
NitroxServer/ConsoleCommands/DebugStartMapCommand.cs
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#if DEBUG
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using System.Collections.Generic;
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using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.DataStructures.Unity;
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using NitroxModel.Packets;
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using NitroxServer.ConsoleCommands.Abstract;
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using NitroxServer.GameLogic;
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using NitroxServer.Serialization.World;
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namespace NitroxServer.ConsoleCommands
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{
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internal class DebugStartMapCommand : Command
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{
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private readonly RandomStartGenerator nitroxRandomStart;
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private readonly PlayerManager playerManager;
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private readonly World world;
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public DebugStartMapCommand(PlayerManager playerManager, RandomStartGenerator nitroxRandomStart, World world) :
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base("debugstartmap", Perms.ADMIN, "Spawns blocks at spawn positions")
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{
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this.playerManager = playerManager;
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this.nitroxRandomStart = nitroxRandomStart;
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this.world = world;
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}
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protected override void Execute(CallArgs args)
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{
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List<NitroxVector3> randomStartPositions = nitroxRandomStart.GenerateRandomStartPositions(world.Seed);
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playerManager.SendPacketToAllPlayers(new DebugStartMapPacket(randomStartPositions));
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SendMessage(args.Sender, $"Rendered {randomStartPositions.Count} spawn positions");
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}
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}
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}
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#endif
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