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64
NitroxServer/ConsoleCommands/FastCommand.cs
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64
NitroxServer/ConsoleCommands/FastCommand.cs
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using System;
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using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.Packets;
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using NitroxServer.ConsoleCommands.Abstract;
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using NitroxServer.ConsoleCommands.Abstract.Type;
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using NitroxServer.GameLogic;
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namespace NitroxServer.ConsoleCommands;
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public class FastCommand : Command
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{
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private readonly PlayerManager playerManager;
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private readonly SessionSettings sessionSettings;
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public FastCommand(PlayerManager playerManager, SessionSettings sessionSettings) : base("fast", Perms.MODERATOR, "Enables/disables a fast cheat command, whether it be \"hatch\" or \"grow\"")
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{
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AddParameter(new TypeEnum<FastCheatChanged.FastCheat>("cheat", true, "The name of the fast cheat to change: \"hatch\" or \"grow\""));
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AddParameter(new TypeBoolean("value", false, "Whether the cheat will be enabled or disabled. Default count as a toggle"));
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this.playerManager = playerManager;
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this.sessionSettings = sessionSettings;
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}
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protected override void Execute(CallArgs args)
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{
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FastCheatChanged.FastCheat cheat = args.Get<FastCheatChanged.FastCheat>(0);
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bool value = cheat switch
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{
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FastCheatChanged.FastCheat.HATCH => sessionSettings.FastHatch,
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FastCheatChanged.FastCheat.GROW => sessionSettings.FastGrow,
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_ => throw new ArgumentException("Must provide a valid cheat name: \"hatch\" or \"grow\""),
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};
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if (args.IsValid(1))
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{
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bool newValue = args.Get<bool>(1);
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if (newValue == value)
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{
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SendMessage(args.Sender, $"Fast {cheat} already set to {newValue}");
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return;
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}
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value = newValue;
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}
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else
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{
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// If the value wasn't provided then we toggle it
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value = !value;
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}
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switch (cheat)
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{
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case FastCheatChanged.FastCheat.HATCH:
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sessionSettings.FastHatch = value;
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break;
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case FastCheatChanged.FastCheat.GROW:
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sessionSettings.FastGrow = value;
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break;
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}
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playerManager.SendPacketToAllPlayers(new FastCheatChanged(cheat, value));
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SendMessageToAllPlayers($"Fast {cheat} changed to {value} by {args.SenderName}");
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}
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}
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