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48
NitroxServer/ConsoleCommands/SunbeamCommand.cs
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48
NitroxServer/ConsoleCommands/SunbeamCommand.cs
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using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.Packets;
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using NitroxServer.ConsoleCommands.Abstract;
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using NitroxServer.ConsoleCommands.Abstract.Type;
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using NitroxServer.GameLogic;
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namespace NitroxServer.ConsoleCommands;
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// TODO: When we make the new command system, move this stuff to it
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public class SunbeamCommand : Command
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{
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private readonly StoryManager storyManager;
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// We shouldn't let the server use this command because it needs some stuff to happen client-side like goals
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public SunbeamCommand(StoryManager storyManager) : base("sunbeam", Perms.ADMIN, PermsFlag.NO_CONSOLE, "Start sunbeam events")
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{
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AddParameter(new TypeString("storystart/countdown/gunaim", true, "Which Sunbeam event to start"));
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this.storyManager = storyManager;
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}
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protected override void Execute(CallArgs args)
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{
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if (!args.Sender.HasValue)
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{
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SendMessage(args.Sender, "This command can't be used by CONSOLE");
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return;
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}
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string action = args.Get<string>(0);
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switch (action.ToLower())
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{
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case "storystart":
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storyManager.StartSunbeamEvent(PlaySunbeamEvent.SunbeamEvent.STORYSTART);
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break;
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case "countdown":
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storyManager.StartSunbeamEvent(PlaySunbeamEvent.SunbeamEvent.COUNTDOWN);
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break;
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case "gunaim":
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storyManager.StartSunbeamEvent(PlaySunbeamEvent.SunbeamEvent.GUNAIM);
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break;
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default:
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// Same message as in the abstract class, in method TryExecute
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SendMessage(args.Sender, $"Error: Invalid Parameters\nUsage: {ToHelpText(false, true)}");
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break;
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}
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}
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}
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