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44
NitroxServer/GameLogic/Entities/Spawning/EntitySpawnPoint.cs
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44
NitroxServer/GameLogic/Entities/Spawning/EntitySpawnPoint.cs
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using System.Collections.Generic;
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using NitroxModel.DataStructures.GameLogic;
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using NitroxModel.DataStructures.Unity;
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namespace NitroxServer.GameLogic.Entities.Spawning;
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public class EntitySpawnPoint
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{
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// Fields from EntitySlotData
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public string BiomeType { get; }
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public List<string> AllowedTypes { get; }
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public float Density { get; }
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public NitroxVector3 LocalPosition { get; set; }
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public NitroxQuaternion LocalRotation { get; set; }
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public readonly List<EntitySpawnPoint> Children = new List<EntitySpawnPoint>();
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public AbsoluteEntityCell AbsoluteEntityCell { get; }
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public NitroxVector3 Scale { get; protected set; }
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public string ClassId { get; }
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public bool CanSpawnCreature { get; private set; }
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public EntitySpawnPoint Parent { get; set; }
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public EntitySpawnPoint(AbsoluteEntityCell absoluteEntityCell, NitroxVector3 localPosition, NitroxQuaternion localRotation, List<string> allowedTypes, float density, string biomeType)
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{
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AbsoluteEntityCell = absoluteEntityCell;
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LocalPosition = localPosition;
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LocalRotation = localRotation;
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BiomeType = biomeType;
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Density = density;
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AllowedTypes = allowedTypes;
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}
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public EntitySpawnPoint(AbsoluteEntityCell absoluteEntityCell, NitroxVector3 localPosition, NitroxQuaternion localRotation, NitroxVector3 scale, string classId)
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{
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AbsoluteEntityCell = absoluteEntityCell;
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ClassId = classId;
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Density = 1;
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LocalPosition = localPosition;
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Scale = scale;
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LocalRotation = localRotation;
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}
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public override string ToString() => $"[EntitySpawnPoint - {AbsoluteEntityCell}, Local Position: {LocalPosition}, Local Rotation: {LocalRotation}, Scale: {Scale}, Class Id: {ClassId}, Biome Type: {BiomeType}, Density: {Density}, Can Spawn Creature: {CanSpawnCreature}]";
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}
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